Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

1.21.2009

Chance Operations

We begin by setting a standard. This is the greatest online video I know of that captures an excerpt of electronic music performance. Here's Detroit's Octave One:
If that doesn't make you feel like throwing your computer through the window and screaming TECHNO TECHNO TECHNO at any passerby (you don't have to do it, you just have to feel like it), perhaps you would feel more at home here. Enjoy the new Fleet Foxes! If you are feeling properly invigorated, though, you might put that energy to use in locating and purchasing the great new Octave One album, Summers On Jupiter.

Octave One (a.k.a. Random Noise Generation) are brothers Lenny and Lawrence Burden, who for something like 20 years now have been not only producing incredible techno records, they've been playing their productions in what remains a pretty unique live show (though I've heard that both Phuture and Dan Bell do something like it, I've never had the pleasure of seeing it). As the above clip demonstrates, they do their thing with a rack of sequencers, samplers, and synthesizers rather than with turntables, spending performances both engrossed in creating the subtleties of their music and physically expressing its effects. Yes, a lot of the power of this performance is the spectacle of it; seeing the rack, seeing their heads bouncing up and down above it. But what's most compelling about their live shows is that they are a rare instance in which electronic music production and performance collide. The result is an ongoing practice that is profoundly connected to the origins of dance music, in encounters with the early machinery of musical simulation.

That moment of origin is described by Kodwo Eshun as an instance of "autocatalysis," which is
when sound emerges by itself, when the machine generates a new sound autonomously, without a human agent. A machinic lifeform emerges from the sampler on its own. The Roland TB-303 Bass Line Rhythm Composer engineers its own audiomatter. In ’87 the 303 discovers acid on its own, uses Phuture to replicate.
The machine rebels against its creator, in conspiracy with its user. Eshun's gesture towards a process of production that is not merely cyborgian but entirely mechanistic may seem hyperbolic, but it is certainly more reasonable than the boring attribution of complete authorial autonomy to the Artist that cultural producers in the high-modernist traditions of literature and rock music are often granted. In this interview, Lawrence Burden similarly describes Octave One's music as navigating a dialectic between the humanistic and the mechanistic, with the latter sometimes achieving preeminence.

This is nothing new, in the history of radical sonic culture. Arnold Schoenberg's 12-tone serialism was a kind of written technology, a system of composition that functioned as a machine: once put into operation by a "composer," it would develop the music itself. John Cage similarly sought to immolate the notion of the composer with pieces based on "chance operations" rather than either composition or improvisation, both of which emphasized a kind of subjectivity/ownership that Cage meant to abolish.

It is this tradition that brings us to Microsoft Songsmith. One wonders what Arnold and John would have thought of this strange artifact of digital you-culture, a piece of software that composes musical accompaniment to match its user's voice. If Songsmith is like the 12-tone serial technique, it's hard to say who its Schoenberg is--is it the user who sets the machine in motion, or the presumably large staff of programmers who created its parameters? Regardless of who its Genius is, it's clear what its Masterpieces are. This video, a recomposition of Oasis's 90's rock hit "Wonderwall" has been causing quite a stir lately.


What an improvement. The song is transformed; a new harmony completely alters its emotional mode, the meaning of its words, the appearance of the video, a new rhythm gives it a goofy propulsion that we could not previously have known Britpop sorely needed. I am reluctant to give youtube poster azz100c full credit for this piece (nor should we grant it solely to Oasis or Microsoft), but I will thank him for bringing it into existence. What's remarkable about this artwork is not only that it has no author, but that it consequently deflects all criticism one could direct at it. Of course it has "no soul," of course it's incoherent, of course it's repetitive and simplistic. Its composer was a series of 1's and 0's, for crying out loud.



"Roxanne" isn't quite as astonishing as "Wonderwall," but it is valuable for demonstrating irrefutably how moronic this song is. Occasional moments of dissonance, when the program does not what it was programmed to do, but what it can do, are an utter delight. azz100c has a couple other pieces posted, but they're not worth looking at; some Doobie Brothers track sounds practically the same as its original incarnation, and "What's Goin' On" was just a terrible idea. (A worse idea: this commercial. DON'T CLICK you will regret it.)

Songsmith will probably fade into relative irrelevance soon enough, with only these wonderful videos remaining as vestiges of Microsoft's folly. The questions Songsmith raises, however, are more important. What can the technology of today produce that is comparable to what the Roland 303 and 808 produced, what the Technics SL-1200 produced? What can it do that isn't just an easier imitation of what previous technologies and their users already accomplished? I'm sure I'm not the only listener sick to death of that Ableton micro-looping warp click sound and all its variations--Songsmith is a breath of fresh air in comparison. But I'm guessing it will be a while yet before anyone does on computers anything nearly as vital as what the Burdens do on their obsolete black boxes.
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1.07.2009

Musical Eugenics

Since the sixties, the Album-artwork-commodity (on LP, cassette, CD) has become something like Format as Big Other. You must not only listen to every song, in order, says the Media Father, you must like them all. Even “She’s Leaving Home.” Its primary injunction: NEVER SKIP.

That this plays into both high-modernist Art-capital-“A” ideology and the demands of the market should come as no surprise--can anyone really argue there’s a difference anymore? But what is equally important is its technological determination. This Idolator post laments the conflation of music criticism with reporting on technology, but is that really something new? When critics talk about an album’s cohesiveness it’s as much a discourse on the demands of a format as it is on “Art.” In the mp3 era, the Album’s hegemony begins to dissipate, leaving us in a single-based musical environment more like the years before the 12-inch record.

The question is, what replaces the Album, with radio all but outmoded and intangible media ubiquitous? Consumer challenges to the Album are not entirely new either. Consider the opening paragraphs of John Corbett’s brilliant book Extended Play:
At last, I have a CD machine with shuffle mode. It’s a miraculous button, “shuffle.” In an instant it does away with the logic behind decades of music industry packaging, the kind of logic that works with A-sides and B-sides (the soon-to-be-obscure domain of records and tapes), the same logic that sequences a release in a particular way so that cuts are preceded and followed by appropriate others. For instance, think about how many hit singles are positioned as the first cut on the second side of an album; that’s well known as the LP sweet-spot. In the place of this sequential logic, shuffle offers a random number generator, an exciting turn of events. Now a disc can renew itself virtually every time it’s played, putting together unforeseeable combinations, segues, connections, and leaps of faith.
As I see it, this is one of the great possibilities of musical postmodernity. In the process of shuffling, the activity of making connections and creating meaning is somehow thrust back into the lap of the listener. Naturally, shuffle mode doesn’t eradicate the old logic; more often than not, a listener will probably just press “play” and let the disc run its course. But that’s part and parcel of the postmodern: it makes a multitude of systems possible. At its worst, postmodernism manifests itself as an empty form of eclecticism in which, as Jean-Françcois Lyotard suggests, the bottom line is still the buck. At its best, the postmodern is about the opening up of options, the acceptance of incompatibility, the irreducibility of all forms of discourse to the logic of one.
Corbett’s (pre-Napster) enthusiasm for a function that I suspect is rarely used may seem quaint, but his insight into its potential, as some kind of digital-sonic Exquisite Corpse game, is prophetic. The very channels we necessarily use to access music today often don’t even allow us to experience the intended form of content at all (being able to download only half the tracks on a CD, or hear a couple on youtube, or catch some on television, through a blog, etc.). The resulting jumble forces us into being much more active consumers than a bunch of stoner rock fans in the mid-70’s sitting around listening to Pink Floyd’s entire oeuvre in chronological order.

A decidedly not random rejection of the Album’s sanctity is the homemade mix, a possibility that’s been around since the cassette tape, and has been made many times simpler with personal computers. Not to get all Nick Hornby here, but for many music people, making a mix CD/tape is a meticulous, deeply personal process, and receiving one is a profound pleasure. I can’t see any reason to be cynical about it.

On the other hand, the mix form has now evolved into an online application that’s like something out of The Matrix: Pandora Radio. According to their FAQ, Pandora is “a music discovery service designed to help you enjoy music you already know, and to help you discover new music you'll love.”

There’s a bit more to it than that. Apparently they use “vectors,” “complex mathematical algorithms,” and “distance functions” to recommend music to listeners based on a single artist or song selection, employing a system that Pandora founders Tim Westergren, Will Glaser, and John Kraft call the “Music Genome Project”: a list of “attributes” that attempt to quantify and categorize everything about all music. Westergren is quoted in this article in business journal Fast Company on the initial idea for his venture:
"I thought, if I could do a kind of Myers-Briggs [personality map] for music and tell people what songs they'd probably like based on musical similarities, the Internet could solve the problem of access," Westergren recalls. "It would be like what eBay did for pink flamingos."
Pandora’s self-described points of reference--genetics and psychology--make it difficult not to see its aim as manipulative in some grand conspiratorial way. Who knows why they thought it was a good idea to name their service after the mythical figure responsible for all the disease in the world, but as long as they were going for the whole revealingly disconcerting thing, “Panopticon” might have been more to the point.

An explanatory page sums up Pandora’s analytic method:
Together we set out to capture the essence of music at the most fundamental level. We ended up assembling literally hundreds of musical attributes or "genes" into a very large Music Genome. Taken together these genes capture the unique and magical musical identity of a song--everything from melody, harmony and rhythm, to instrumentation, orchestration, arrangement, lyrics, and of course the rich world of singing and vocal harmony. It's not about what a band looks like, or what genre they supposedly belong to, or about who buys their records--it's about what each individual song sounds like.
Never mind the reductive, self-righteous dismissal of affiliation, context, and reception; the danger runs deeper than that. Pandora can tell you that the Meat Puppets and Mötley Crüe both possess “Basic Rock Song Structure” and “Dirty Electric Guitar Riffs,” while completely missing the point, but it can’t tell you what Mobb Deep shares with Merle Haggard. You know the story about how Brian Wilson first heard “Be My Baby” while driving, and became so enraptured he had to swerve over to the side of the road, fearing he’d crash his car? It’s safe to say that this kind of experience is impossible on Pandora. These are not minor complaints.

In that same Fast Company article, we’re treated to a peek into Pandora’s “boiler room”:
There, five days a week, 32 music-addicted miners pick apart stack after stack of CDs, analyzing each track against a digitized checklist of characteristics. They are all professional musicians--most moonlight in Bay Area bands--and all have studied music theory and been put through an initial 40-hour genome training session (there are training updates as new genomes launch).
Wow, sounds kind of like that second Indiana Jones movie. You know, the one that sucked.

Pandora doesn’t just yank the still-beating heart out of the chest of the listening public, it also cages us in and lowers us down a fiery pit of consumer obligation. You may not be able to repeat a track, but you can definitely buy it instantly on Amazon or iTunes. In the end, we’re left with a dazzlingly naked instance of the most sinister machinations of the culture industry, tricking us into thinking it liberates us through choice when in reality it restricts us by choosing in advance. This is something a smart theorist called repressive desublimation, and a smarter theorist called placebo syndrome.

Technology is not just a part of culture, it is culture. That’s why something like Pandora isn’t just a benign diversion, and why media and format are worth as much critical interrogation as texts themselves.

In other words, when the syndrome is around, don’t let your guard down.

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1.04.2009

The Top 5 Reasons DJ Hero is Going to Rule

You are not going to believe this. Activision, the company that is probably responsible for reducing the number of shitty teenaged rock bands all over the world thanks to their Guitar Hero game, has announced the summer '09 release of a new game: DJ HERO. How sweet is that! Evidently this is the second time Activision has plagiarized Japanese game company Konami, which not only put out a game called Beatmania in 1997, but also one called Guitar Freaks in 1998. Though trance fool Tiesto may or may not be involved in the game, it seems like the focus will be on scratching and on-the-fly sampling, not on creating DJ sets, and it will be soundtracked by "mashups." This game is two years in the works, and it's going to be so awesome. Check this out, from Kotaku:
Instead of flowing the musical notes down a guitar neck, DJ Hero will flow the music down and around a virtual record in a half arc. Either left top to middle bottom if you are left handed, or right top to middle bottom if you are right handed.
OMFG! Look, I know some of you cynical types are probably skeptical, so I put together a countdown of the reasons that DJ Hero is actually going to rule. Let's get started!


5. Because turntables and CDJ's are just too darn real.
I don't know whether or not that will be the actual peripheral for the game, but it's posted on both Bodytonic and (not making this up) lesbiangamers.com. So let's assume it's somewhat accurate. While Guitar Hero improved on the interface of the guitar by getting rid of the strings, this controller improves on a DJ setup by getting rid of the, um. Knobs? Buttons? Switches? Sliders? Rotating cue?

Okay, so it kind of has all of those. But it's actually just a simulation of those, like the guitar with all the buttons. It's way cooler, trust me.

4. Because you never learned to beatmatch anyway.
If you're like the many DJ's I know who can't keep a couple of hours of music going to save your life, but can scratch my freaking ear off all day, this is perfect for you! Never mind that it's probably not all that different from playing a record on one turntable and scratching on the other; at least this way you didn't have to buy any records.

3. Because virtual crowds are better than actual crowds.
If you think DJing is about catalyzing physical and emotional responses in a dancefloor full of people, you obviously haven't seen this screenshot:
Look at those guys! Think they'll clear the floor when you put on your favorite record, or request "Sexyback," or ask you to play "something we can actually dance to"? No way. They totally love you.

2. Because chicks will probably dig it.
You know how rock stars always spout some dumbass line about how they started a band just to meet girls? Any male DJ stupid enough to think things would work like that for him has probably long since given up entirely, especially if he played (ew!) techno. On the other hand, babes love Guitar Hero, right? Right. So don't even worry about trying to get them on the dancefloor--just invite 'em over to your pad for a little two-player. 


This is probably going to mean that eventually, only female DJ's will be left. Given all the evidence, that wouldn't be a bad thing.

1. Because there's just too much music out there!
The number one reason DJ Hero is going to rule is that DJ's will no longer have to find and purchase music, or worry about making selections during a set. It's all chosen and sequenced for you! This is going to make being a DJ a lot easier, by dispensing with the actual point of DJing and retaining only the relatively boring physical work we do to make a carefully arranged series of tracks sound good. If that sounds like loads of fun, that's because it will be. This is already shaping up to be a great year.
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